Last updated July 2026. Written by a person, not a law firm — kept short on purpose.
OverWarden is self-hosted. Your game servers, worlds, backups, settings, players, and logs live on your own computer. We can't see any of it, and none of it is sent to us — with one exception you control, described under “Bug reports” below.
Purchases — payments are processed by Stripe. We never see your card number. Our license server stores what a license needs to work: your email address, the plan you bought, your license key, and the names of the PCs you activate it on (so you can see and release your own seats).
Update checks — the app asks our download server whether a newer version exists. That's a plain web request; we don't log accounts or identities from it.
Bug reports — only ones you choose to send. “Report a problem” sends us what you typed, the email address you optionally give us so we can reply, and — if you leave the box ticked — a small technical summary: your OverWarden version, your Windows version, how much memory and disk the PC has, which games you run and how many servers, plus recent error signatures and alert types. You can expand “see exactly what's included” and read the whole thing before it sends, and you can untick the box and send only your own words.
That summary deliberately leaves out your server names, file paths, ports, passwords, license key, player names, chat, worlds and log files. Nothing is ever sent in the background — only when you press Send. Reports are stored so we can work through them, and we'll delete yours on request (email [email protected] and quote the reference the app gave you).
If you turn on AI features, the app talks directly to Anthropic with an API key you provide. That traffic goes from your PC to Anthropic — not through us. Anthropic's own privacy terms apply to it.
The site is static and sets no cookies and runs no analytics.
Email [email protected] — we'll answer, including deleting your license records if you ask (which deactivates the license).